package events

{
	import flash.events.Event;
	
	public class GameEvent extends Event
	{		
		static public const KILL_LANDER:String = "killLander";	
		static public const LAND_LANDER:String = "landLander";
		static public const LEVEL_END:String = "levelEnd";		
		static public const GO_TO_MAIN:String = "goToMain";		
		static public const START_GAME:String = "startGame";		
		
		public var dataObj:Object;
		
		public function GameEvent(type:String, data:Object = null, bubbles:Boolean=false, cancelable:Boolean=false) 
		{
			super(type, bubbles, cancelable);
			
			dataObj = data;
		}

	}
}
